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I recently played the original DOS game and now I found out about this, but It seems the game still doesn't have the Wily Stage, any time frame for when the full "Mega Man 1 from DOS" experience will be released?

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I wish the robotmaster selection was more centered and away from the Push Start text. My ideal way would be to position them like a triangle around Megaman. Either that or move the Push Start text to the bottom with all that free space.

The color of the background tile set of Volt Man's stage during the outside sections clash with the foreground tiles. I wish they were darkened more like the underground portion, making it clear what is and isn't collideable geometry at first glance.

Dyna Man's stage is near perfect. No complaint other than the slightly bland boss arena.

Same for Sonic Man's stage, tho its boss arena is more varied. Still wish there was something visually interesting at the bottom of the pool. Also small enemies are a pain ;_;


Really cool what you have managed to make here.

what if i told you the next release of dos rm, demo or not, will have totally remade levels that aim to experiment on the gimmicks used far more, PLUS much more complex and engaging bosses?


also ill see what i can do with the stage select thing you brought up

This is what Mega Man DOS supposed to be like

It plays really well in general, this definitely feels like it is already in the direction of being one of the really great Mega Man fangames. I did suffer the glitch where I did not truly defeat my first boss, Dyna Man, but it was fun to walk through the level again. Guess I will have to see how his weapon functions at a later date.


An aside: Force Field feels amazing, it is really strong!

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really really well done! i did encounter one glitch when i beat sonic man first the game didn't register that i beat him but after i beat him a second time with dyna mans ability it counted! i really like how well this remake is. there was one other remake from years back put on the steam community page and while that game was okay i really feel this is far closer to what i think of when i see "Mega Man for DOS Remake" my only real gripe is this demo was really short, so i look forward to when you release the wily stages and DOS3 but i hope you add more here! all around nicely done and keep it up!

thanks for the feedback! the weird glitch involving clearing levels that you brought up has been known for a bit and when i get off my break on monday ill be addressing all the bugs everyone found in the demo. until then, i'd recommend checking out the dos rm's discord server to be up to date on dos news as well as the occasional gameplay showcase of the new content in the fortress and dos 3 segment of the game (and other stuff, perhaps). but yeah im happy you like the build :)